Whether it’s new game modes, crossover cameos, in-game concerts, movie screenings or an ever-expanding story with interactive events, Fortnite is now a multi-media sensation. On paper, Fortnite’s a fairly standard battle royale shooter, but over the years its reach has stretched far outside of the genre. Meanwhile, the boundaries of the map will begin to constrict, funnelling you into a central arena where you’ll fight to be crowned the winner. ![]() You drop into a massive world and must quickly track down some equipment, finding guns, building structures and eliminating other players as you go. The game’s objective is simple: defeat 99 other players in a free-for-all battle and be the last one standing. FortniteĪrguably the biggest free-to-play game available right now, Fortnite has grown from an ambitious multiplayer shooter to a cultural behemoth. The sound throughout helps to ratchet that unease and creepiness up another notch.You can also check out our guide to the best Nintendo Switch deals for discounts on games. The art style that the game uses just naturally instills unease, and it doesn’t take long to see what a dark and unforgiving world it is. It also adds to the games’ constant sense of dread. This helps every sound cue stand out, whether it’s something incoming or to help solve a puzzle. Most of the sound is ambient environmental noise. Something that you’ll notice quite early in the game is that there isn’t really any music. The game is about the right length all up, it still manages to do plenty with that amount of time. The environment becomes more industrial and the game suffers. The second half then feels like it goes for a bit too long. As you travelling through the wilderness, the boy encounters obstacles that are actively trying to stop him from moving forward. The first half of the game feels like it’s over too soon. The adventure doesn’t go for too long, it’s a good three hours and if some of the puzzles trip you up it can be another hour or so. Luckily, checkpoints are never far from where you died and it doesn’t usually take long to get back into the game. You don’t see them coming the first time around, but then you’re unlikely to be fooled again. The cheap deaths are usually sudden or unavoidable deaths. Sometimes it’s clever, too often it can feel cheap. When you think you have it worked out that’s when it throws an extra trap at you. Something you’ll find early on is that Limbo likes to play with expectations, and it will punish you for treating it like any other game. If it does bother you it is possible to turn off the death animations. Just like with Inside, Limbo doesn’t hold back when the boy is killed, whether it’s dismembering or having him impaled on various spiky things.Įven though it isn’t detailed, it still manages to look like a horrible death. ![]() Bear traps are an early and regular threat which will get you used to popping your clogs in a violent fashion. ![]() Hazards and swift ends are hidden in the environment. To find your sister involves facing a ruthless world with death ever-present, it will often come out of nowhere too. Looking outside of the game to get a better idea of the story, the boy is looking for his sister. You play as a boy who’s woken up in a foreboding forest, there’s no text or dialogue to explain what’s happening, you just go with it. Limbo is a puzzle platformer set in a monochromatic world bathed in a film grain filter, with much of the world appearing as silhouettes. It is available now along with the developers’ follow up game Inside, and while it is the weaker of the two it provides a good chance to see what had people talking all those years ago. Since then it’s shown up on any platform it can run on, and now it’s the Switch’s turn.
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